Did you know that Too Human has been developed over a decade and the first time it was seen was back in 1999 when it was originally planned for the PS1, it was later shown later as a Gamecube before switching to Microsofts XBox 360.
As you'd expect from a multiplayer dungeon crawler you can choose from a number of different character classes - each with their own strengths. The Bloengineer is the healing support class, Commandoes specialise in explosives and ranged attacks, Berserkers and Defenders act as the hard-hitting tanks, while Champions are the all rounders.
Each character can only equip two weapons, a mele weapon and a firearm - letting you mix up swords and hammers with pistols or rifles. It's a pretty intuitive system with the melee weapon mapped to an analogue stick and a press of the right trigger brings your guns to bear on a targeted enemy. You can even whack your enemy in the air with a melee weapon and then pump it full of lead whilst it's still in mid air for a juggle combo.
BEST BIT. Watching a massive robot army spawn before charging into the middle of it with a massive hammer. They're is something really satisfying about sending smashed-up Cyborgs flying miles in the air.
This game is going to be huge.
Enjoy
Thursday, 4 September 2008
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